BestNintendo Switch Games with Split Screen or Couch Co-opiMore2019
Whether split screen or same screen, the Nintendo Switch has some of the best local co-op multiplayer games of any console on the market. Lucky for you, there are a lot of them. We've made a list of the couch co-op games every Switch owner should have. See which ones you should add to your collection.
★ Featured favorite: Super Smash Bros. Ultimate
This is the pinnacle of Switch co-op games. Challenge as many as three other local players using one of 74 playable characters. This includes every character that has ever been in a previous Super Smash games as well as characters that are new to the Super Smash Bros. series. Learn new moves and techniques to become the ultimate champion.
$60 at AmazonCooking champs: Overcooked 2
Staff Pick
In this silly sequel you've saved the world, but now you must protect the Onion Kingdom from The Walking Bread. Work with up to three other chefs as you create new recipes and navigate new obstacles in the kitchen. Beat your previous scores or simply have fun with friends as you work your way through the levels.
$38 at AmazonGoooaaal!: Rocket League
This inexpensive game has won several awards for its physics-based gameplay and is one of the funnest split-screen multiplayers on the market. The Switch version gives you access to Nintendo decals for characters like Mario, Luigi, and Samus. Play with up to three other players in competitive or casual modes.
$20 at AmazonParty time: Super Mario Party
This classic party game lets you and up to three other players compete on a virtual board game. You'll be sorted into groups for 2 vs 2 and 1 vs 3 mini games to earn stars and coins. Choose from 20 of your favorite playable Nintendo characters to race friends across the board.
$60 at AmazonOn your left: Mario Kart 8 Deluxe
Up to four family members or friends can race each other in this couch co-op multiplayer. This game allows you to choose between 30 different characters, 14 of which you will need to unlock. This is a great game to play with little kids as it includes a smart steering mode to help them stay on track. In addition to racing, this game also features several mini battle games and provides hours of entertainment.
$60 at AmazonFamily side scroller: New Super Mario Bros. U Deluxe
Purchasing this gives you both the New Super Mario Bros. U and the New Super Luigi U games in one package. You and up to three others can make your way through Mushroom Kingdom to rescue Peach from Bowser. This is the perfect game to play with little kids since playing as either Toadette or Nabbit makes the games significantly easier.
$50 at AmazonFight club: Capcom Beat 'Em Up Bundle
This inexpensive bundle gives you seven different arcade-style fighting games in one purchase. Games include Final Fight, Captain Commando, The King of Dragons, Knights of the Round, Warriors of Fate, Armored Warriors, and Battle Circuit. Face off against friends and family to determine the best fighter.
$20 at AmazonClassic horror: Resident Evil Revelations 2
If you're looking for a classic split screen cooperative shooter, this is the game for you. Work with a friend to clear rooms of horrific enemies as you make your way through an abandoned prison. This game also features a prominent single-player campaign should you want to play solo.
$20 at NintendoPut 'em up: Arms
This zany boxing game puts a playful twist on your classic fighting match. You get to choose the character you fight with as well as the characteristics of your springy arms. Each arena brings unique challenges to add to the fun. Fight against one other player on one Switch or against three other players using two Switch consoles.
$50 at AmazonDinner rush: Overcooked! Special Edition
This hilarious couch co-op has you and up to three other chefs preparing and serving a variety of foods for your hungry customers. Work together to cook steaks, put out fires, and keep your kitchen tidy in order to save the Onion Kingdom from an edible enemy. The Switch version contains both The Lost Morsel and Festive Seasoning expansions.
$37 at AmazonWhat a racket: Mario Tennis Aces
Mario Tennis Aces puts a spin on the traditional tennis game by including cartoony antics and zany obstacles. Choose one of 28 playable Nintendo characters, each with unique moves, as you play with 1 - 3 other players. This game also has a solo mode, where you can fight bosses and overcome new challenges with your tennis racket.
$50 at AmazonProtect the ship!: Lovers in a Dangerous Spacetime
The premise behind this brightly-colored game is simple - you and up to three other players need to protect your neon, Deathstar-like ship from hostile aliens and projectiles. Each person takes control of their own turrets, lasers, shields, and thrusters. Work together to rescue space-bunnies and overcome the evil, Anti-Love forces.
$15 at AmazonFind room: Puyo Puyo Tetris
This game perfectly combines classic Tetris with Sega's Puyo Puyo puzzle game to create a truly competitive party experience. Choose from several Tetris game variants as you compete with up to three other players. It also features single-player mode so you can entertain yourself when others aren't available.
$27 at AmazonSave Mushroom Kingdom: Mario + Rabbids Kingdom Battle
This lighthearted, turn-based multiplayer has you and up to three other players fighting to protect Mushroom Kingdom. Choose from eight unique characters and an arsenal of weapons as you battle your way through four new worlds.
$31 at AmazonStraight cut: Snipperclips
This simple game premise requires lots of creativity and cooperation as you and one other friend solve puzzles together. Cut each other into the proper shapes to hold items, push buttons and turn cogs as you make your way through the many levels.
$30 at AmazonNemeses: Lego DC Super-Villains
Wreak havoc on this open-world game with a friend as you undermine familiar-looking superheroes. Play as several iconic DC characters, including Joker, Harley Quinn, Cat Woman, Riddler, Scarecrow, and many others. You can also create a brand new villain and play with that character throughout the game.
$28 at AmazonSuit up: Lego Marvel Superheroes
Experience the Marvel universe with a friend as you battle enemies and experience silly Lego moments. This game also features new battle modes so you can play against up to three other players. It features characters from Spider-Man, Thor, Hulk, Black Panther, Captain Marvel, Guardians of the Galaxy, Doctor Strange, and more.
$32 at AmazonLego police: Lego City Undercover
Play as undercover police officers to track down Rex Fury, a criminal mastermind who has recently escaped prison. This open-world game features an original plot and plenty of humor to keep you and a buddy entertained for hours. You can also play in solo mode.
$20 at AmazonGood time: Dragon Ball Xenoverse 2
Fans of Dragon Ball Z can relive key moments in the series as they battle against familiar characters. This game responds to motion controls and allows you to create your own character. Play with another friend locally or add additional Switch consoles to play with up to six local players.
$28 at AmazonPokémon battles: Pokkén Tournament DX
In this game, you and a friend can fight against each other to determine who really is the best Pokémon trainer of them all. The roster includes 21 different Pokémon. Utilize impressive moves and master individual characters in the arena.
$50 at AmazonLegendary paintings: Rayman Legends: Definitive Edition
This award winning game allows gamers to play as Rayman, Globox, and the Teensies as they make their way through several worlds via magical paintings. Work in a team of up to four players or compete against your friends using the Kung Foot tournaments. Either way, it's sure to be loads of fun.
$40 at NintendoFire and brimstone: Diablo III: Eternal Collection
Take on evil cultists, walking corpses and all of the inhabitants of hell in this four player, local co-op. It features the Reaper of Souls expansion along with the Rise of the Necromancer pack. This Nintendo version also includes allusions to The Legend of Zelda with a Cucco pet and the ability to change your character's clothes to Ganondorf's armor.
$60 at NintendoPlay with me
Compared to other consoles, the Nintendo Switch has a large number of quality local player games. If you're looking for a serious competition, we recommend Super Smash Bros. Ultimate. Players looking for something they can play with little kids should consider New Super Mario Bros. U Deluxe since it has kiddie modes that allow anyone of any skill level to play together.
If you are looking for some silly fun with food puns and cooperative game play galore, try Overcooked 2. With plenty of crazy characters, DLC, and cooking fun, this game will keep your group playing for hours.
Nintendo and indie developers are constantly creating new multiplayer games. We'll keep an eye out and add any must-have couch cooperative games to this list as time goes on.
This post may contain affiliate links. See our disclosure policy for more details.
Half the screen, double the fun
The PlayStation 4 is definitely not hurting for couch co-op games, from the epic adventures of Diablo III to the indie chaos of Overcooked. However, having to stay close to your in-game partner can feel a little confining. If you want to venture out and do your own thing, while still gaming right next to a friend or loved one, you need a split-screen game. These titles — sometimes cooperative, sometimes competitive — let you play by yourself, but still together. And sometimes, that's just the right amount of distance. Read on for split-screen survival, shooters, sports and more.
Credit: Shutterstock
Doom | |
---|---|
Developer(s) | id Software[a] |
Publisher(s) | Bethesda Softworks |
Director(s) | |
Producer(s) | Timothy Bell |
Programmer(s) | Billy Ethan Khan |
Writer(s) | Adam Gascoine |
Composer(s) | Mick Gordon |
Series | Doom |
Engine | id Tech 6 |
Platform(s) | |
Release |
|
Genre(s) | First-person shooter |
Mode(s) | Single-player, multiplayer |
Doom is a first-person shooter video game developed by id Software and published by Bethesda Softworks. It was released worldwide on Microsoft Windows, PlayStation 4 and Xbox One in May 2016, and is powered by id Tech 6. A port for Nintendo Switch was co-developed with Panic Button and released in November 2017.[1] A reboot of the Doom franchise, it is the fourth title in the main series and the first major installment since Doom 3 in 2004.
Doom was announced as 'Doom 4' in 2008, and that version underwent an extensive development cycle with different builds and designs before the game was restarted in 2011, and revealed as simply 'Doom' in 2014. It was tested by customers who pre-ordered the 2014 Bethesda game Wolfenstein: The New Order, and also by the general public. Mick Gordon composed the music for the game, with additional music contributed by Ben F. Carney, Chris Hite, and Chad Mossholder.
Players take the role of an unnamed space marine as he battles demonic forces from Hell that have been unleashed by the Union Aerospace Corporation on a future-set colonized planet Mars. The gameplay returns to a faster pace with more open-ended levels, closer to the first two games than the slower survival horror approach of Doom 3. It also features environment traversal, character upgrades, and the ability to perform executions known as 'glory kills'. The game also supports an online multiplayer component and a level editor known as 'SnapMap', co-developed with Certain Affinity[b] and Escalation Studios respectively.
Doom was well received by critics and players. The single-player campaign, graphics, soundtrack, and gameplay received considerable praise, with reviewers crediting the game for recapturing the spirit of the classic Doom games and first-person shooters of the 1990s, whereas the multiplayer mode drew the most significant criticism. It was the second best-selling video game in North America and the UK a few weeks after its release, and sold over 500,000 copies for PCs within the same time period. A sequel titled Doom Eternal was announced at E3 2018 for Nintendo Switch, Microsoft Windows, PlayStation 4, Xbox One and Google Stadia and will be released in November 2019.
- 1Gameplay
- 3Development
- 5Reception
Gameplay[edit]
Single-player[edit]
According to the game's executive producer Marty Stratton, the key principles of Doom's single-player mode are 'badass demons, big effing guns, and moving really fast'.[3] The game allows players to perform movements such as double-jumps and ledge-climbs throughout levels of industrial and corporate fields of a Union Aerospace Corporation (UAC) research facility on Mars and then levels of Hell,[4] as the combat system puts emphasis upon momentum and speed.[5] The approach is known as 'push-forward combat' which discourages the players from taking cover behind obstacles or resting to regain health while playing from the 'Doom Slayer's perspective.[6] Players instead collect health and armor pick-ups by killing enemies. 'Glory Kills' is a newly introduced melee execution system; when enough damage has been dealt to an enemy, the game will highlight it and allow the player to perform a quick and violent melee takedown as well as reward the player with extra health.[7]
The game features a large arsenal of weapons which can be collected and freely switched by players throughout the game and require no reloading. Recurring weapons of the series also make a return, including the super shotgun and BFG 9000. The BFG has a very small ammunition capacity, but is extremely powerful. Similarly, the chainsaw returns, but has been reintroduced as a special-use weapon[8] that relies upon fuel, but can be used to instantly cut through enemies and provide a greater-than-normal drop of ammunition for the player.[9]
Many enemies also return from the original game, such as the Revenant, Pinky, Mancubus, and Cyberdemon, with many also redesigned.[8]Doom's campaign was made to be over 13 hours long, and the 'Ultra-Nightmare' difficulty level features permadeath, which causes the savegame to be lost once the player dies.[10][11] The campaign also features 13 maps.[12]
Many of the levels have multiple pathways and open areas, which allow players to explore and find collectibles and secrets throughout the levels. Many of these collectibles can be used as part of Doom's progression system, including weapon mods, rune powers, and Praetor Suit upgrades. Weapon points come from field drones and allow the player to unlock alternate modes of fire for many weapons, such as explosive shots and different rate and output of firepower. Each of the weapons' firing modes can be further upgraded using weapon tokens, but they can only be maxed out by completing a challenge related to that particular firing mode. Runes transport the player to a separate arena to perform a combat challenge that grants different abilities when successfully completed, such as better equipment drops from fallen enemies. Players can also upgrade their 'Praetor Suit' by retrieving special tokens from dead marines and using them to improve functionality such as equipment, navigation and resistances.[13] Other pickups include small Doomguy figurines and data files that expand on the characters and story.[14]
Additionally, each of the game's levels contains a hidden lever which opens an area extracted from a classic level in the original Doom or Doom II. Finding each of these areas unlocks them, making them accessible from the game's main menu in a section called Classic Maps.[12]
Multiplayer[edit]
In Doom's multiplayer mode, several modes, such as team deathmatch and its variation 'Soul Harvest', as well as Freeze Tag, Warpath (King of the Hill with a moving 'hill'), Domination, and 'Clan Arena' (team last man standing with no pickups), exist within the game.[15] Players can also use power-ups and teleporters in a multiplayer match. They can pick up a Demon Rune, one of the power-ups featured, to transform into and fight as a demon. There are four demons available initially in the game, each of which has different abilities: the Revenant, the Baron of Hell, the Mancubus, and the Prowler.[16] At launch, the game featured nine maps.[17]
Players will be granted experience points upon each match. After they have collected sufficient experience points, players can level up, by which new armor, skins, weapons, and power-ups would be unlocked for players to use. Both the player character and weapon can be customized extensively by applying new skins and colors onto them.[18] In addition, players can receive hack modules while playing the game, which are special abilities that can only be used once after they are collected. There are six types of modules. Scout reveals the locations of all enemies to the player for a limited time after respawning, while Vital Signs shows all enemies' health. Retribution allows players to track their last killer by showing their health and location, while Power Seeker guides players to the power weapon pickup in the game. The Resupply Timer, meanwhile, shows the respawn time of the power-up items.[19] Players can also perform taunts in the game's multiplayer.[20]
On July 19, 2017, Update 6.66 was released for Doom's multiplayer. Update 6.66 features a revised progression system, all three DLC bundled into the core game, a new 'rune' system (replacing the Hack Module system) and enhanced kill notifications. Update 6.66 required everyone to reset their level and gave players the option to retain all unlocked items or reset them. Players who played before Update 6.66 and players who obtained the 'Slayer' level received unique medals to show their status.[21]
Level creation tool[edit]
In all of its platforms except the Nintendo Switch, Doom includes a built-in level creation tool called 'SnapMap' which allows players to create and edit maps with their own structure and game logic.[22] With SnapMap, players can create maps for different modes, ranging from single-player levels to co-operative or competitive multiplayer maps. When players are building a level, the game will shift to a top-down view. Players can place rooms and hallways to form a level and connect them together. If they are not connected together, the color of the construction pieces changes to notify the player. Players can also use the X-ray camera which temporarily removes all the walls to allow players to view the objects inside. Players can also place enemies into their maps, with the exception of the campaign's bosses. Their artificial intelligence and stats, and the player's own movement speed can also be modified. Players can also add additional particle effects, lighting effects, and other gameplay items, such as health packs and ammo pick-ups.[23] Only in-game assets can be used, and players cannot create or import their own models into the game.[24] Levels can be tested before they are published online.[23]
For players who do not wish to create extensively, the game features an AI conductor which automatically generates enemies.[23] Players will receive 'snap points' after they create a level or play a level created by other users. These points can be used to unlock additional cosmetic items.[25] Players can share their completed maps with other players. They can vote on and even modify other players' content and share them while citing the originals' authors.[26]
Plot[edit]
Doom takes place in a research facility on Mars owned by the Union Aerospace Corporation, run by Dr. Samuel Hayden, a UAC scientist whose mind now inhabits an android body after having lost his original to brain cancer. Researchers at the UAC facility have attempted to draw energy from Hell, an alternative dimension inhabited by demons, in order to solve an energy crisis on Earth using the Argent Tower, which siphons energy and allows travel to and from Hell.[27] To supplement their work, Hayden organizes several expeditions into Hell, bringing back captive demons and artifacts for study. Among them is a sarcophagus containing the Doom Slayer (along with his Praetor Suit), who the demons imprisoned after his earlier rampage through Hell.
The facility is overrun by demons after one of Hayden's researchers, Olivia Pierce, makes a pact with them and uses the Tower to open a portal to Hell.[27] In desperation, Hayden releases the Doom Slayer from his sarcophagus to repel the demonic invasion and close the portal. The Doom Slayer recovers his Praetor Suit and fights his way through the overrun facility, making several excursions into Hell and ultimately destroying the Tower over Hayden's objections. He recovers a magical blade, the Crucible, which he uses to destroy the portal's power source. Finally, he confronts Pierce, who transforms into the monstrous Spider Mastermind, and kills her.
Upon the Doom Slayer's return to Mars, Hayden confiscates the Crucible, which he plans to use in his research. Despite all that has happened, he insists that Earth is too desperate for energy to give up. To keep the Doom Slayer from interfering with his plans, Hayden teleports him to an undisclosed location, saying that they will meet again.
Development[edit]
As Doom 4[edit]
A screenshot of the canceled Doom 4, which showcased a more urban environment than its predecessors
John Carmack, co-founder of and then lead developer at id Software, indicated that Doom 4 was in development at QuakeCon on August 3, 2007.[28] It was announced in May 2008.[29] Id Software CEO Todd Hollenshead suggested that like Doom II: Hell on Earth, the game would take place on Earth.[30] Carmack stated that it would feature gameplay more akin to the original Doom games rather than the survival horror gameplay of Doom 3.[31]
In 2008, Carmack claimed that Doom 4 would look 'three times better' than Rage even though it was intended to run at 30 frames per second on Xbox 360 and PlayStation 3, rather than the 60 that Rage was targeting.[32] It was planned to run at 60 frames per second on Windows with state-of-the-art hardware.[33] Carmack also stated that the game was running on the id Tech 5 game engine.[32] In 2009, he revealed that the multiplayer component was being developed separately and would run at 60 frames per second.[34] He stated in 2011 that 'you can't have 30 guys crawling all over you at 60 frames per second at this graphics technology level because it's painful.'[35]
In April 2009, Hollenshead said that Doom 4 was 'deep in development'. Asked whether Doom 4 would be a sequel, a reboot, or a prequel, his response was 'It's not a sequel to Doom 3, but it's not a reboot either. Doom 3 was sort of a reboot. It's a little bit different than those.'[36] On June 23, 2009, ZeniMax Media, parent company of Bethesda Softworks, acquired id Software and announced that future id games would be published by Bethesda Softworks, including Doom 4.[37] Id Software creative director Tim Willits announced that key releases would be much sooner and that the partnership allowed id Software to have two teams, each having a project in parallel development, for the first time.[38] Carmack added that, once Rage was complete, its development team would move to Doom 4. Doom 4 might also feature dedicated servers unlike Rage.[39]
At the 2011 QuakeCon, Carmack mentioned that the new Doom would be using a new scripting language based on C++ and called it 'super-script', a superset of C++ with features such as scheduling and type safety.[39] At the end of 2012, the team decided to make Doom 4 a reboot.[40] In November 2013, Carmack left id Software to commit to his work at Oculus VR.[41]
'Every game has a soul. Every game has a spirit. When you played Rage, you got the spirit. And [Doom 4] did not have the spirit, it did not have the soul, it didn't have a personality.'
Tim Willits, QuakeCon 2013[42]
In April 2013, Kotaku published an exposé describing Doom 4 as trapped in 'development hell'. Citing connections to id, the article claimed that Doom 4 had suffered under mismanagement and that development was completely restarted in 2011. Inside sources described the pre-2011 version – which was to portray the uprising of Hell on Earth – as heavily scripted and cinematic, comparing it to the Call of Duty franchise. The pre-2011 version was criticized as mediocre and the new version as 'lame' and a 'mess'.[43] While Hollenshead initially stated that the Doom 4 team was doing something that fans would be happy with,[44] Id's Willits criticized the game's lack of character in QuakeCon 2013.[42] In July 2015, Marty Stratton criticized Doom 4's lack of personality as id's primary reason to cancel the game, and pointed out its similarities to the Call of Duty franchise and that the game was not the product that id thought people wanted.[45]
In a 2016 video documentary by Noclip's Danny O'Dwyer, Creative Director of Doom (2016) Hugo Martin described the 'Hell on Earth' premise as: 'It was like Robert Zemeckis. See Contact, like, if this really happened. Now let's be clear: it was awesome. But it was more realistic. It was about the global impact of a Hellish invasion.'[46] The creative director of the Doom 4 prototype, Kevin Cloud, said in the same interview, 'As far as the upper-level creative direction, that was me driving that. And honestly, again, taking it in a direction I don't think the fans would have enjoyed.'[46]
As Doom[edit]
After the game's redesign began, Willits revealed in August 2013 that Doom was still the team's focus.[47] British science fiction writer Graham Joyce was enlisted to write the game's story; after Joyce died in 2014, Adam Gascoine was brought in as a replacement.[48]
A teaser trailer of Doom was presented at Electronic Entertainment Expo 2014[49] and on the QuakeCon and Doom websites.[50] A more expansive trailer was unveiled at QuakeCon 2014 on July 17, wherein a closed presentation was made mainly to silence ongoing rumors of the project being in jeopardy.[51] Id Software executive producer Marty Stratton, the host of the presentation, announced that Doom 4 had been renamed Doom as 'it’s an origin game, reimagining everything about the originals'.[52] In light of Crytek's financial difficulties, it was announced that Tiago Sousa, head R&D graphics engineer at Crytek, was leaving to join the Doom and id Tech 6 engine team as a lead programmer.[53]
It all kind of gets tossed into a big pot of soup, and you're saying, 'Does it feel fun, or does it not feel fun?', and then you make your decisions along those lines, but I think [the progression system]'ll be an important part of Doom, and I think people will be excited about it when they get a sense of what we're doing.
Marty Stratton, Polygon[54]
Bethesda released a teaser trailer to promote gameplay being shown at E3 2015 on June 14, 2015; the trailer depicted the double-barreled shotgun and the Revenant, a monster returning to the game.[55] On June 14, around 15 minutes of gameplay footage were shown at E3.[56] Regarding the progression system, Marty Stratton thought that it was important to allow players personalization and customization.[54]
id felt the greatest challenge was to compete with other first-person shooters such as Call of Duty and Battlefield, as younger players were less familiar with the older Doom franchise. They also found it difficult to establish a game with its own identity while 'being faithful' to other games in the series. The team consulted the game directors at Bethesda Game Studios, who Stratton considered '[had gone] through the same thing when they were working on Fallout 3.'[57]
This cover is similar to and inspired by the original game's cover art.[58] After being favored by fans, and in response to criticisms of the primary cover, this reversible cover was elected to be the official one. It was used later by the Nintendo Switch port as the default box art[59]
On July 2, 2015, Stratton revealed that the game would not take place on Earth and that, unlike Doom 3, the game was comic and 'very juvenile'.[40] Director Hugo Martin later said that the game was heavily inspired by rock and roll and He-Man and the Masters of the Universe and that its Hell-themed levels would feature much heavy metal. Doom's world was designed to have personality and be 'over the top'; the UAC industrial field was designed to be the massive underbelly of the corporation, the UAC corporate field zone was designed to be much cleaner in terms of splattered goriness than the other zones to prevent repetition. Skulls were used in Hell as iconic elements and the Titan's Realm zone was constructed from dead ancient, colossal demons.[4] At QuakeCon 2015, it was announced that the game would run at 1080p and 60 frames per second on console, as id considered it 'the most necessary graphical goal' which could effectively improve gameplay fluidity.[60] According to Martin, the team put little emphasis on story, as they believed that it was not an important feature of the franchise.[61] Instead, they added codex items to let interested players speculate about the story and the identity of the player character.[62]
According to Stratton and Martin, movement is the game's most important pillar. To help keep movement fast, weapon reloading was excluded and levels were designed to discourage players from hiding.[7] On January 25, Stratton confirmed the game's feature of non-linear exploration and stated that combat is the game's focus and that the difficulty of the game was raised with the aim of creating an ultimate first-person shooter.[63] On March 31, 2016, the release date of the Doom beta, a cinematic trailer directed by Joe Kosinski was created to evoke the game's three core pillars: incessant combat, terrifying demons, and powerful guns.[64]
Doom's multiplayer was developed in conjunction with Certain Affinity.[65] SnapMap was developed in conjunction with Escalation Studios and designed to be powerful,[66] to give players the opportunity to create their own content as part of the Doom and id legacies, and target those who have no experience or expertise in traditional modding.[26][67]
Soundtrack[edit]
The Doom soundtrack was composed by Mick Gordon, with additional contributions by Richard Devine. Gordon aimed to treat the game's original soundtrack with 'utmost respect' while modernizing it; however, the team at id stipulated in the initial brief that they wanted 'no guitars' on the soundtrack, fearing that it would make the game 'feel like Bill & Ted'[68] and that heavy metal music itself has become 'a bit of a joke'.[69] Gordon's initial concept was based around the idea of Argent energy corrupting human-made devices; to mirror this in music, he fed basic waveforms - sine waves and white noise - through a complex array of effects units such as distortion and compression.[69] While this resulted in a unique electronic sound, the game still wasn't 'sounding like Doom'; Gordon then gradually started adding more and more guitar elements, which eventually resulted in the desired tone and feel for the game; Gordon used seven- and eight-string guitars to give the music a lower tone, and used a nine-string guitar for the game's main theme, a variation on Bobby Prince's 'E1M1' / 'At DOOM's Gate' theme;[70] Gordon would eventually admit that using a nine-string was 'kinda stupid' in its excess, and that while he eventually sold the guitar to Fredrik Thordendal from Meshuggah, 'even he can't find a use for it'.[69] The soundtrack contains numerous easter eggs: some songs reference themes or sounds from older Doom games, others contain backmasking ('Jesus loves you'), images of pentagrams and the number 666 embedded into the sound via steganography. Gordon intended these as a joke, and never thought anyone would find them,[69] but it took someone about two weeks, and it was widely covered in the media.[71][72][73]
The soundtrack was widely praised and won the Best Music / Sound Design award at The Game Awards 2016; Gordon, joined by Periphery drummer Matt Halpern and Quake II composer Sascha Dikiciyan (aka Sonic Mayhem), performed a short medley of the soundtracks 'Rip and Tear' and 'BFG Division' as well as Quake II's 'Descent Into Cerberon' live at the awards show.[74] The soundtrack was released in September 2016. It contains 31 tracks from the game, over 2 hours of music.[75]
Release and marketing[edit]
Statue of the Revenant on display at PAX Prime 2015
On February 19, 2014, Bethesda revealed that access to a beta version of Doom 4, titled Doom, would be available for those who pre-ordered Wolfenstein: The New Order on any of the supportable platforms.[76] Those players were also eligible for selection to participate in the game's multiplayer-only limited alpha, which ran between December 3 and 6, 2015.[77] The beta began on March 31, 2016, and ended on April 3.[65] It was followed by an open beta, which started on April 15, 2016, and ended on April 17.[78]Doom was released for Microsoft Windows, PlayStation 4, and Xbox One on May 13, 2016, worldwide; an exception was Japan, where it was released on May 19.[79] It is also the first game of the Doom franchise to be released as uncensored in Germany.[80] Bethesda partnered with Arrow Schmidt Peterson Motorsports for a special promotion that had Mikhail Aleshin driving a Doom-styled car at the Indianapolis 500 racing competition.[81]
On February 23, 2016, Doom was made available for Xbox One owners to pre-order; for a limited time, they would also get the two original games, Doom and Doom II, for free. Other bonuses included the Demon Multiplayer Pack, which offered a demon-themed armor set with three skin variations; six metallic paint colors and three id Software logo patterns used for character customization; and six sets of consumable Hack Module perks.[82][83] There is also a Collector's Edition, which was significantly more expensive than the normal edition. It includes a figurine of the Revenant – a demon featured in the game – and a metal case.[84]
id Software replaced Certain Affinity to work on the game's multiplayer for Microsoft Windows after the game's launch and promised to fix its issues and introduced new features such as private matches, custom game settings and an enhanced cheat detection system.[85] At E3 2016 on June 12, Bethesda Softworks announced its division, Bethesda VR, and that it was working on virtual reality support for the newly released Doom, set for release on an unspecified date.[86] Also at E3 2016 on that day, Bethesda Softworks and id Software announced the game's free demo, which was initially going to last for only a week but was extended indefinitely.[87] They also announced new multiplayer downloadable content titled Unto the Evil, whose features include three maps and a new demon called the 'Harvester', gun, equipment item, taunts, and armor sets.[88] The DLC was released on August 4, 2016.[89]Patches for Doom were released after the game's release; these patches introduced a new photo mode, classic weapon pose,[90] and support for the Vulkan API.[91] The Vulkan patch is expected to enable playable framerates on older hardware. Subsequent benchmarks show up to 66% improvement in the frame rates on AMD graphics cards, with minor changes in the performance of Nvidia cards.[92]
On July 19, 2017, an update was released which unlocked the game's premium multiplayer DLCs to all owners, while also revamping the progression system.[93]
On September 13, 2017, it was announced via Nintendo Direct that Doom would release on Nintendo Switch during the fourth quarter of 2017.[94] The retail Switch version differs from the other console versions in that the multiplayer component is not included in the base product, but is instead offered as a free download, whereas the SnapMap component is not included at all, both changes as a result of cartridge limitations.[95] It was released on November 10, 2017.[96] An update to the Switch version in February 2018 introduced the option to use the motion controls of the Joy-Cons for aiming, similar to other Switch games such as Splatoon 2 and The Legend of Zelda: Breath of the Wild.[97]
Months after Doom was released, Zen Studios developed a virtualpinball adaptation of the game as part of the Bethesda Pinball collection, which became available as part of Zen Pinball 2, Pinball FX 2[98] and Pinball FX 3,[99] as well as a separate free-to-play app for iOS and Android mobile devices.[100] At E3 2017 Bethesda announced Doom VFR, a virtual reality adaptation of Doom, compatible with the PlayStation VR and HTC Vive headsets.[101] In Doom VFR the player assumes the role of Mars' last survivor who, after being killed, gets his consciousness uploaded into an artificial network, and is tasked with defeating the demons and restoring the facility's operations, having an array of electronic devices and weapons at his disposal.[102] The game was released on December 1, 2017.[103]
Reception[edit]
Pre-release[edit]
Initial reception of the QuakeCon 2014 trailer accumulated considerable acclaim among fans,[104] and initial reception of the E3 2015 trailer was also positive, despite receiving criticisms by some critics, who considered the game to be too violent.[105] Pete Hines from Bethesda Softworks responded by saying that the game is designed to allow players to apply violence on demons instead of humans. Hines added that, 'if you're not into violent, bloody games.. Doom's probably not a game for you.'[106]
During the open multiplayer beta, IGN writer Nathan Lawrence called the beta disappointing, considering it less of a classic style 'arena shooter' and unfavorable compared to other shooters such as Halo.[107] Similarly, the beta was negatively received by players on Steam, with mostly negative reviews at the time when the beta was active.[108] Rock, Paper, Shotgun writer Adam Smith found the beta both to be similar to games such as Quake 3, Unreal Tournament, and the Call of Duty series and not to feel like Doom itself, and criticized the weapon loadout concept.[109] Review copies of the game were held back until release day.[110]
Post-release[edit]
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Doom was released to positive reception regarding the fast-paced gameplay, single-player campaign, visuals and soundtrack whereas criticism was predominantly toward the multiplayer mode. Many critics believed that Doom was a successful return to form for the series. Following the wide release, the game received scores of 85/100 for PC and PlayStation 4 and 87/100 for the Xbox One on Metacritic. The Nintendo Switch edition, released in November 2017, was also positively received by professional reviewers, garnering a 79/100 on Metacritic: most reviewers praised the job of the port, also conceding that it's not as well optimized as it was for previous consoles. The final version of the game received very positive reviews from users on Steam.[129] It also received praise from other video game creators, including Cliff Bleszinski[130] and Greg Kasavin, who said that the game answers questions that other modern shooters do not answer.[131]
The game's single-player elements received critical acclaim. Alec Meer of Rock, Paper, Shotgun favorably compared Doom to the 2014 game Wolfenstein: The New Order, also published by Bethesda, but added that Doom's quality surpassed that of Wolfenstein due to its fast pace and solid gunplay.[132] Peter Brown of GameSpot praised single-player because he thought that the reboot captured the spirits of the older games, while refining them with modern elements. Brown also drew attention toward the soundtrack, calling it 'impactful'.[115] Gary Jones in the Daily Express felt that the game had one of the best single-player campaigns made for the PlayStation 4 and Xbox One, successfully combining the traditional gameplay of the series with a very fast pace.[122] Mike Henriquez of Game Revolution favored the visual and artistic design, calling it 'top-notch'.[114] Sam White in The Daily Telegraph commended id Software for Doom's delivery of performance on all platforms and praised the weapon design for Doom's continuity to introduce new weapons at a perfect speed so that gamers always play with something new and exciting.[124]
Polygon's Arthur Gies remarked positively upon the exploration for collectables and secrets, and their relevance to the new upgrade feature, but he was critical of instances where the game would lock away sections of a level without warning.[120] Zack Furniss of Destructoid was originally skeptical regarding the 'glory kills' feature, as were other critics, fearing that they might distract from the fast-paced gameplay. He ultimately considered them to fit well in the flow of gameplay that keeps players in the middle of combat without a slowed pace.[111]Giant Bomb's Brad Shoemaker felt that the glory kills' generating small amounts of health and armor 'makes them an essential part of the give-and-take of Doom's super-fast combat; do you dart into the fray for a glory kill to get a little health back, and risk getting mobbed by all the other enemies around?'[117] Conversely, Kyle Orland of Ars Technica felt that the glory kills' briefly taking control away from the player can easily disorient players or misposition them, finding them hard to ignore for players that choose not to use them.[133]
The SnapMap mode was also positively received with Hardcore Gamer's Jordan Helm's noting the possibilities yet simplicity with its use, calling it an 'admirable feat'.[134] Matt Peckham of Time thought that the mode added further value to the overall package of the game.[135] Matt Bertz of Game Informer commented upon the accessibility but criticized the lack of diverse settings and possible limitations when compared to a traditional community-based mod.[113] James Davenport of PC Gamer compared it to the modification in the original games, which he views as one of the primary reasons why Doom is still a recognizable title. He was disappointed by the lack of mod support, though he nevertheless noted SnapMap for its simple use and variety of ideas already created by players.[119]
The multiplayer mode, however, garnered a mixed reception from critics. IGN's Joab Gilory was less favorable toward the multiplayer, calling the overall game 'a tale of two very different shooters', stating that multiplayer did not live up to the standard set by the single-player components and would not satisfy players.[118] Simon Miller of VideoGamer.com found the multiplayer to be only all right.[121] Matt Buchholtz of EGM criticized what he felt was the network's poor handling of latency, and failing to register on-target shots as hits in some instances while not in others.[112] Edwin Evans-Thirlwell of Eurogamer singled out the 'Warpath' multiplayer mode as the most interesting of the match type, describing it as 'memorable', while he regarded the other multiplayer modes as underdeveloped and underwhelming.[136] Julian Benson from Kotaku wrote that Doom's multiplayer was very similar to other modern games.[137] More positively, however, David Houghton of GamesRadar enjoyed the multiplayer for the fast pace yet quick decision-making needed to succeed, calling it 'endlessly playable, smart, brutal fun.'[116]Doom was placed 1st in the GamesRadar's list of top FPS games of all time.[138]
Sales[edit]
It was the second best-selling retail game in its week of release in the UK, behind Uncharted 4: A Thief's End.[139] This was reported to be 67% more in its first week than the previous entry, Doom 3.[140]Doom was the second best-selling retail video game in the US in May 2016, also behind Uncharted 4.[141] By the end of May 2016, Doom's sales on the PC reached 500,000 copies.[142] The following month, by late June 2016, the game rose to number one in the UK charts, overtaking Uncharted 4 and the later-released Overwatch,[143] and remained number one for a second week.[144] The game had surpassed 1 million sold copies for PCs in August 2016.[145] By July 2017, the game reached 2 million copies sold on PC.[146][147] In November 2017 Doom was the fourth best-selling Switch game, during its debut week.[148]
Accolades[edit]
Doom was featured in multiple lists by critics and media outlets as one of the best games of 2016, being featured in game of the year lists and articles including Giant Bomb,[149] GameSpot,[150] GamesRadar,[151]The Escapist,[152]The A.V. Club,[153]Rock, Paper, Shotgun,[154]Jim Sterling,[155]VG247,[156]Daily Mirror,[157] and Shacknews.[158]
Year | Award | Category | Result | Ref |
---|---|---|---|---|
2015 | Game Critics Awards 2015 | Best Action Game | Nominated | [159] |
Best PC Game | Nominated | |||
2016 | Golden Joystick Award 2016 | Game of the Year | Nominated | [160] |
Best Visual Design | Nominated | |||
Best Audio | Nominated | |||
PC Game of the Year | Nominated | |||
The Game Awards 2016 | Game of the Year | Nominated | [161][162] | |
Best Game Direction | Nominated | |||
Best Music/Sound Design | Won | |||
Best Action Game | Won | |||
2017 | Academy of Interactive Arts & Sciences D.I.C.E. Awards 2016 | Outstanding Achievement in Original Music Composition | Won | [163] |
Action Game of the Year | Nominated | |||
Game Developers Choice Awards 2016 | Best Audio | Nominated | [164] | |
Best Design | Nominated | |||
Best Technology | Nominated | |||
2017 SXSW Gaming Awards | Video Game of the Year | Nominated | [165] | |
Excellence in Gameplay | Won | |||
Excellence in Animation | Nominated | |||
Excellence in Visual Achievement | Nominated | |||
Excellence in Musical Score | Won | |||
13th British Academy Games Awards | Audio Achievement | Nominated | [166] | |
Music | Nominated | |||
National Academy of Video Game Trade Reviewers | Art Direction, Contemporary | Won | [167] | |
Control Design, 3D | Won | |||
Control Precision | Won | |||
Game Design, Franchise | Won | |||
Game, Classic Revival | Won | |||
Game, Franchise Action | Won |
Sequel[edit]
At the Electronic Entertainment Expo 2018 press conference, on June 10, Bethesda Softworks announced a sequel titled Doom Eternal is in the works; gameplay footage was showcased at Quakecon 2018.[168] It is based on idTech 7 and was confirmed to come to the PC, PS4, Xbox One, Nintendo Switch, and Google Stadia.[169][170] It is scheduled to be released in November 2019.[171]
Notes[edit]
- ^Additional work for Nintendo Switch by Panic Button
- ^BattleCry Studios has since taken over Certain Affinity's development duties.[2]
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- ^Stark, Chelsea (December 1, 2016). 'The Game Awards: Here's the full winners list'. Polygon. Vox Media. Retrieved December 1, 2016.
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External links[edit]
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Doom_(2016_video_game)&oldid=902051610'
Gaming is fun when you are playing an amazing game but what makes it even more enjoyable is the fact that you can play with your friends together. You don’t always need the internet to enjoy multiplayer games because there are some of the best games out there that offer couch co-op for the Xbox One. Couch co-op means you and your friend can play the game together on a single Xbox One and the same couch.
So, if you are looking for some amazing games that offer couch co-op on the Xbox One, then look no more because here are the 15 best offline co-op games for the Xbox One that you should play in 2019:
1. Halo: Masterchief Collection
First up is the Halo: Masterchief Collection. Although the local co-op mode only caters for two player split screen, you are spoilt for choice with the collection of modes to choose from. For those who aren’t aware, the Masterchief Collection includes the first 4 Halo titles to give newbies (or previous nostalgic players) a feel for the story up until Halo 5.
The best part of all – each one of the titles is co-op ready. This is quite amazing as it means that when one of the players dies they can easily respawn once the living player is out of the combat zone, which is a little more difficult when playing the single player mode due to limited lives.
Trying your luck on the Legendary mode in Halo 2 is something you’d normally avoid on your own but at least with two player co-op, you have a sporting chance of surviving.
Where to buy: Microsoft Store
2. Borderlands: The Handsome Collection
The Borderlands franchise offers one of the best offline co-op experiences I’ve had the chance to play so far, giving players the opportunity to experience the game with up to 3 friends in local split screen.
With Borderlands: The Handsome Collection, you’ll get access to all of the games in the franchise, all of which support local splitscreen co-op. However, the first game in the franchise only supports two player split-screen, which will be an issue if you’re planning on inviting more than one friend to play with you.
Borderlands: The Handsome Collection is an absolute no brainer if you’re looking for a great couch co-op experience on your Xbox One and you should get it right away, no second thoughts.
Where to buy: Amazon
3. Cuphead
Popular run and gun indie video game Cuphead also offers a stunning offline co-op experience that you can enjoy with a friend on your Xbox One. The fast-paced game is based around continuous boss fights, allowing you and a friend of yours to take the roll of Cuphead and his brother Mugman to take on the endless hordes of enemies.
One of the best parts about Cuphead’s local co-op is that both the players control their individual characters on the same screen, which will definitely attract users who aren’t fans of split-screen local co-op games or don’t have a monitor large enough to take complete benefit of the split screen mode. If you’re looking for a casual and fun game that will keep you and a friend entertained for hours together, Cuphead should be at the top of your list.
Where to buy: Microsoft Store
4. Overcooked! 2
Overcooked! 2 is another great indie title that you can enjoy with your friends without connecting to the internet. An impressive cooking simulator, Overcooked! 2’s co-op mode requires players to play as a team and cook up some amazing dishes to save Onion Kingdom from a zombie army made of bread called the Unbread.
Overcooked! 2 supports both local and online co-op for up to four players and the game offers players a unique way to experience the co-op gameplay, requiring all players to collaborate and get the dishes ready in a stipulated period of time. The game even allows two players to use the same controller to play the game, which really sets it apart from other co-op games on this list.
Where to buy: Amazon
5. Rayman Legends
There may not be an online co-op mode available in this backwards compatible masterpiece, but this is one game you’ll want to ensure your controllers are charged for. This is one of those games where you let reality just drift away, and with four players locally enabled, it promises to sweep your friends and family into this world of weird and wonderful levels.
The difference with this platform title is that players all share the same screen, which unfortunately means that those trailing behind on the level are rewarded with the death penalty – which is quite funny when you watch how frustrated the other players are. This is your opportunity to tell your mates to keep up, and that they won’t keep dying!
Where to buy: Microsoft Store
6. A Way Out
A Way Out is one of those few games that have been specifically developed with co-op gameplay in mind. The game follows the story of two inmates who are planning a getaway and have to work together to set their plan into action. In accordance with the game’s story, up to two players can play it together, with both of them responsible for specific tasks which will eventually help them break out of prison.
As I mentioned, the game has been developed specifically with co-op gameplay in mind and requires two players at all times, with the entire game being played out in split screen. Don’t worry if your friend isn’t around to play the game with you however, as the game even includes an online co-op option which will match you with a random player online to help you progress.
Nov 04, 2012 Skyrim Mod Tool TES5EDIT: Cleaning your master files (REVISED) This video is aimed at showing Skyrim mod user how to clean the official Bethesda master file. Jun 09, 2017 It's going to happen, the game will glitch on you at some point as you work with more and more mods. When the time comes that you feel the need to re-validate your game files. Just copy the cleaned master files, and paste them into the data folder. Select over write the existing files when the confirmation window pops up. May 20, 2016 According to Gopher, cleaning the master files is necessary if you mod your game, otherwise there shouldn't be a problem. His video covers Skyrim. I followed the same procedure for Fallout 4 and it seemed Okay but I started to experience random CTDs. I am restoring my game and DLC and will wait until wiser heads give some advise. Fallout 4 cleaning master files. Jun 12, 2016 Was wondering if its possible to clean the master files of fallout 4 ive not seen any videos on it? Zilav and Sharlikran from the xEdit team don't recommend cleaning masters yet. Nov 17, 2018 Throwing this out here because I'm being run in circles by Google telling me Loot can do it and that Vortex contains Loot but not actually finding any reference to Vortex using Loot to clean master files, just that it uses Loot to sort them. Then I can only find tutorials on how to clean Skyrim master files using Skyrim tools like SSEdit.
Where to buy: Amazon
7. Diablo III
The third game in the Diablo series will hands down appeal to fans of The Hobbit, Skyrim, and other movies/games that have an element of enchantment. The game’s offline co-op couch mode invites up to four players to join in; a fair feature is the fact that the difficulty setting automatically adjusts depending on the number of players within the game. I believe this works well otherwise you’d be finding the game too easy, and who would want that to happen?!
With a wide variety of roles to choose from, including a Wizard, a Witch Doctor, a crusader, a Barbarian and a Demon, you’ll have no reason to argue with friends about which class each one of you should choose.
Where to buy: Microsoft Store
8. Minecraft
This extensive title appeals to both younger and adult players alike and offers one of the best examples of a local co-op mode that I’ve seen. One of the great aspects of the game’s co-op approach is the flexibility it provides. Looking to go hunting chickens, or maybe you prefer mining for diamonds, whatever you decide it’ll be much more of a laugh doing it with friends sitting beside you.
If you are a beginner, the game should appeal to you as it helps you out by letting you play with friends who are maybe a bit more experienced than other players and they will be continuously kept on their toes due to the expansive nature of the game. A perfect fit for any group of friends.
Where to buy: Microsoft Store
9. FIFA 19
Football fans looking for a great offline co-op experience on their Xbox One shouldn’t think twice before getting FIFA 19, the latest release in the FIFA franchise which brings a new kick off mode for local multiplayer. The new Kick Off experience in FIFA 19 includes a classic Kick Off mode in which allows up to four players to play a game of football together.
Additionally, there are five new types of matches that can be played in offline co-op, including UEFA Champions League, House Rules, Best of Series, Home & Away, and Featured Cup Finals. Out of the lot, the House Rules mode is one of my absolute favorites as it offers players five different sets of rules to play a game of football, including a survival mode, a no rules mode, a long range mode, a first to mode and a headers & volleys mode.
FIFA 19’s local multiplayer options have come a long way from the early days, which makes it a must have for anyone looking for a local multiplayer experience on their Xbox One.
Where to buy: Amazon
10. Resident Evil: Revelations 2
Doom Splitscreen
I’m sure it’s not just my opinion; everyone knows how scary it can be sitting and playing any of the Resident Evil games on your own, and that’s in daylight! Having the ability to prevent flesh-eating zombies from taking you out in the game, by introducing a second player to help you along the road to survival is nothing but a relief.
Imagine going on a hunt for a collectible; you can see it, but you can’t access the area that it’s in because it is blocked off by an ugly looking zombie. This might be an issue in single player mode, but having someone with you in co-op could see one player keeping the zombie busy while the others creep by and picks up the sought after item – that’s teamwork.
Where to buy: Microsoft Store
11. ARK: Survival Evolved
Ark may be described as an online multiplayer action game, but the developers have kept all gamers in mind by enabling a two player cooperative offline game mode. The Steam exclusive game sees players in a pre-historic world of dinosaurs, where, as the title suggests, an element of survival is added to the table. Ark sees players working together in search of food, building shelters from resources they have gathered, as well as crafting new items.
While advancing through the game, players will experience an array of different dinosaurs, from the biggest at the top of the food chain to smaller less intimidating beasts that are no bigger than the main character. Obviously, the experience is enhanced by having your nearest and dearest around to laugh at each other’s tries and fails. Gta v mods pc controller.
Where to buy: Microsoft Store
12. Gears of War 4
The Gears of War franchise has been a must have for many Xbox players ever since the first game was released on the Xbox 360 about a decade ago. The games offer players an exciting single player campaign, with Gears of War 4 including a great co-op experience that you can enjoy with a friend.
The local co-op campaign on Gears of War 4 allows a player to take the role of JD Fenix, with the other player choosing to control either Kait or Del, one of his associates. Once you’re done playing the campaign with your friend, you can also enjoy the Horde mode together, which significantly adds on to the overall play time.
Where to buy: Amazon
13. Rocket League
Up next is one game that will appeal to a group of gamers searching for a title that caters for offline co-op for up to 4 players. If you fancy a match of 4 versus 4, 3 versus 3, or 2 versus 2, then you and your team can gang up on the AI for a truly awesome experience.
For players who are new to Rocket League, here’s the lowdown: it’s essentially a match of football, but with a twist. You have the arena, you have the ball, but the way to score is to use vehicles equipped with boosters to propel the ball into the goal – bearing in mind someone has to be near the goal to save the ball!
Where to buy: Amazon
14. Unravel two
Puzzle platformer Unravel two is another great game that you can enjoy with a friend offline on your Xbox One. The game focuses one two mystical creatures called Yarnys (made up of yarn, hence the name), who can be controlled by either one player or two, and they have to work together to solve puzzles and manipulate the world to progress.
When you’re done completing the main storyline, the game also offers a bunch of challenge levels with increasing difficulty that you can try to crack with your friend. Unravel two is a fun game to play with your friend, as the puzzles can get really challenging and having another person helping you out is always good.
Where to buy: Microsoft Store
15. 7 Days to Die
rounding off the list is 7 Ways to Die, an open-world game that’s a unique blend of first person shooters, survival horror, tower defense and RPG titles. The game’s set in a brutal post-apocalyptic world infested by the undead and it offers a great co-op experience that you can enjoy with a friend.
Local offline co-op on 7 Days to Die comes with split screen support for up to two players, while supporting online co-op for up to four players. Additionally, the game offers some exclusive co-op content that can only be accessed while you’re playing the game with a friend, which is an added bonus.
Where to buy: Amazon
SEE ALSO: 25 Best Xbox One Games
Ready to enjoy Xbox One with your friends?
If you’ve got friends who are coming over soon for a round of Xbox One, these are the best games you can play together. Just kick back and enjoy these amazing offline co-op games on your Xbox One. Also, feel free to mention any other games that you love to play on your Xbox One. Sound off in the comments section below.
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Not sure if this has been posted already but I thought I'd throw it up anyway.
No Campaign co-op for Doom.
I think it's a real shame, I mean, I know split-screen and co-op in general is kind of dead or dying, but still, this sucks.
Well, they have something like it.
Well, they have something like it.
Speaking of both SnapMap and campaigns, I also asked Stratton if SnapMap could be used to create custom single-player campaigns. 'Yes,' he said. Then added: 'In a sense. You create a level experience, and then to create a campaign-type thing you would link those [levels] together in, like, a playlist.'
'You wouldn't necessarily carry weapons from one level to the next,' said Stratton. 'The author could set it up knowing you have this set of weapons as you go into this next component. It's little bit more like a playlist.'
Not sure if that even includes split-creen I don't know if that's confirmed or not but still, come on, that's not the same.
I know I'm complaining pretty hard here, and I don't like doing it, but DOOM's meant to be fun, you know? I got the BFG edition of Doom when it came out and had a blast playing split-screen co-op with my sister, now I'm hearing that at the most, we're going to be having that fun ONE AT A TIME instead of together.
I know I'm complaining pretty hard here, and I don't like doing it, but DOOM's meant to be fun, you know? I got the BFG edition of Doom when it came out and had a blast playing split-screen co-op with my sister, now I'm hearing that at the most, we're going to be having that fun ONE AT A TIME instead of together.
I know around the forums here when people have a problem with the way games are going they tend to go on about how it's terrible for the industry or functionality or this or that-
I don't care about any of that, this just sucks, sorry if that's not too deep.
Stratton indicated that it may change in the time before the game's release. 'This is probably something we'll think about for future iterations.'
Say what?
Honestly not holding out *too much* hope for split-screen but co-op?