This unofficial Fallout 4 game guide offers a complex description of all of the game's content and a very thorough explanation of its mechanics. All of this should be very helpful in achieving a 100% completion without any unnecessary troubles. The guide has been divided into three big parts. The first part contains a strategy guide. The strategy guide chapters offer info on topics such as creating and developing a character, engaging in combat, exploring the world or interacting with other people.
The second large part of the guide is a walkthrough with detailed descriptions of all main and optional quests. Each quest has descriptions of all of its available outcomes, as well info on how to unlock it and what types of rewards it has in store.
The final third part of this guide is the world atlas. This enormous chapter contains primarily a high quality world map along with smaller maps of certain areas. Each map has a lot of icons informing mostly about the locations the player can unlock while exploring the world. Some of the more important locations (cities, outposts with friendly NPC's etc.) have been described in greater detail on separate pages.
Another big part of the world atlas are the collectibles. The guide tells where the player should look for the bobbleheads, unique books and other items of great value. Fallout 4 is the next installment of the famous cRPG franchise set in the postapocalyptic world. This time around the players can visit the wastelands around the American city of Boston. The game is filled with tons of interesting things to do and it's also non-linear since many of the choices can lead to different outcomes.
Colours used in our guide
- The browncolor was used to mark unique friendly characters you can talk to. It also marks some of the more important enemies you have to defeat as a part of ongoing quests.
- The bluecolor was used to highlight the names of the locations you visit during the game. The names in our guide are the same as the ones displayed on the world map.
- The green color was used to inform about the important items you can find in the game's world, receive from the NPC's as rewards or buy from the merchants.
- The orange color was used to mark the situations where relying on a certain perk is required to perform a more advanced activity like opening a complex lock or persuading an NPC to do something for the main character.
Additionally we've used the bold font to mark the quest titles.
Jacek 'Stranger' Halas, Patrick 'yXu' Homa, Patryk Greniuk
About Fallout 4 Game Guide & Walkthrough
Author : Jacek 'Stranger' Halas, Patrick 'YxU' Homa, Patryk Greniuk for gamepressure.com
Translator : Slawomir 'rattchen' Niejadlik & Michal 'Czarny Wilk' Grygorcewicz & Michal 'Klebek' Wloczko
Guide contains : 359 pages, 1519 images, 24 maps and annotated illustrations.
Mods for Fallout 4
Last update : August 16, 2017, visit Mods for Fallout 4
Strategy Guide
Pokemon yellow 3ds rom games. Last update : May 11, 2016, visit Strategy Guide
Most notably, the hair mod Wren10 used is no longer available, so I picked one I felt was suitable from Azar's Ponytail Hairstyles mod. Also, when I loaded the save game Kahlan had some acne around the mouth, which I removed with slm commands, incidentally removing the moles from the original save. Teengirl Anne A charming teengirl character, ready to turn the wasteland inside out. When she's mad, even deathclaws run for cover!-UPDATE. Sep 22, 2016 Changelogs. Have you ever wondered, how do children just become adults, where did the teen years go. This mod aims to fill the gap between children and adults. This mod adds 13 male and 13 female teenage settlers to the game. Added a patch for Better settlers and DCMS. Incompatible with children mods. Incompatible with DCMS. Fallout 4 teenager mod.
Walkthrough
Fallout 4 Cleaning Master Files Mac
Windows 10 pro fall update. Last update : May 11, 2016, visit Walkthrough
World Atlas
Last update : May 11, 2016, visit World Atlas
Use the comments below to submit your updates and corrections to this guide.
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Fallout 4 Video Game
- genre: RPG
- developer: Bethesda Game Studios
- publisher: Bethesda Softworks
- platform: PC, XONE, PS4
- rated: PEGI: Age 18+ / ESRB: Mature
Fallout 4 is the fourth full-fledged installment in a cult post-apocalyptic RPG series originated in 1997 by Black Isle Studio and Interplay company. Fallout 4 PC offers some improvements as compared to console versions. First of all, the more powerful system you have, the better resolution and faster animation speed you enjoy, whereas PlayStation 4 and Xbox One are locked on 30 FPS in 1080p.
The story of Fallout 4 starts off in Boston suburbs, a few moments before a catastrophic nuclear attack. During this short prologue you meet the hero’s family and create your character (male or female), by adjusting his or her appearance and distributing skill points. A moment later the aforementioned attack occurs, which separates the hero from his family and puts him into fallout shelter no. 111. The action proper starts 200 years later, when your character comes out to the surface and starts his struggle for survival in an unfriendly, post-apocalyptic environment.
Depending on individual preferences, you can play Fallout 4 in first or third person perspective. Gameplay mechanics is based on solutions known to Fallout 3 veterans. Back in the game are such landmark features as S.P.E.C.I.A.L. attribute system or V.A.T.S. aiming system that allows to make a precision shot to a selected part of an enemy’s body. T
In comparison with the previous installments in the series, crafting system was much expanded, letting you recycle various objects and use them to create entirely new items or even construct buildings to provide shelter to the protagonist, his dog, and other survivors. The game offers 50 base weapons, all of which can be subjected to over 700 modifications.
The story of Fallout 4 starts off in Boston suburbs, a few moments before a catastrophic nuclear attack. During this short prologue you meet the hero’s family and create your character (male or female), by adjusting his or her appearance and distributing skill points. A moment later the aforementioned attack occurs, which separates the hero from his family and puts him into fallout shelter no. 111. The action proper starts 200 years later, when your character comes out to the surface and starts his struggle for survival in an unfriendly, post-apocalyptic environment.
Depending on individual preferences, you can play Fallout 4 in first or third person perspective. Gameplay mechanics is based on solutions known to Fallout 3 veterans. Back in the game are such landmark features as S.P.E.C.I.A.L. attribute system or V.A.T.S. aiming system that allows to make a precision shot to a selected part of an enemy’s body. T
In comparison with the previous installments in the series, crafting system was much expanded, letting you recycle various objects and use them to create entirely new items or even construct buildings to provide shelter to the protagonist, his dog, and other survivors. The game offers 50 base weapons, all of which can be subjected to over 700 modifications.
Fallout 4 PC version System Requirements
Recommended: Intel Core i7 4790 3.6 GHz/AMD FX-9590 4.7 GHz, 8 GB RAM, graphic card 3 GB GeForce GTX 780/4 GB Radeon R9 290X or better, 30 GB HDD, Windows 7/8/10 64-bit
Minimum: Intel Core i5-2300 2.8 GHz/AMD Phenom II X4 945 3.0 GHz, 8 GB RAM, graphic card 2 GB GeForce GTX 550 Ti/Radeon 7870 or better, 30 GB HDD, Windows 7/8/10 64-bit
More About Fallout 4
The modding community is Fallout 4’s lifeline these days. We’ve picked a dozen mods to make your return to the post-apocalyptic wasteland much more bearable.
Our series of articles dealing with the best mods for your favorite games is back, this time focusing on Fallout 4. Which mods are worth your time? How to install them? The answers to those and many more questions can be found below.
Fallout 4 is probably one of the most anticipated games in recent years. Due to the history of the series, the expectations for this title were really high.. Has the game managed to satisfy the gamers?
Off-site requirements
Mod name | Notes |
---|---|
7-Zip | For unpacking |
Mods requiring this file
Mod name | Notes |
---|---|
Custom NPC .esp Guide | |
Delphi Scripts for FO4Edit | |
FO4Edit Precombined Data editor | |
How to Move Recipes out of the Chem Lab using Fo4 Edit and Community Recources. | |
Import Transfer Settlements blueprint to esp (FO4Edit script) | |
Obedient Vex | |
OddsAndEnds - Modded Items Merchant | |
Pra's Fo4Edit Scripts - Automatic Patch Generation | These are Fo4Edit scripts |
Rename All Armor | |
Ruddy88 Scripts - Weightless Items and Component TAGs auto patcher | Ensure you have the latest stable release before posting bug reports. |
Ruddy88's Simple Sorter | |
Silver wristwatch | |
STEP 6 | |
xEdit (FO4Edit) - AUTO generate AVIF PRPS from OBND - Object Bounds | |
xEdit (FO4Edit) Plugin - Batch Prefix or Suffix Full - Name Records | |
xEdit (FO4Edit) Plugin - Export-Import INNR (Instance Naming Rules) | |
xEdit (FO4Edit) Plugin - Open .nif .dds .wav .xwm from Asset Path |
Credits and distribution permission
- Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
- Upload permissionYou are not allowed to upload this file to other sites under any circumstances
- Modification permissionYou are not allowed to modify my files, including creating bug fixes or improving on features under any circumstances
- Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
- Asset use permissionYou are not allowed to use assets from this file under any circumstances
- Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
- Console modding permissionThis mod won't work on consoles or would not be acceptable on Bethesda.net according to their rules
Author notes
The contents of this file are subject to the Mozilla Public License
Version 1.1 (the 'License'); you may not use this file except in
compliance with the License. You may obtain a copy of the License at
http://www.mozilla.org/MPL/
Software distributed under the License is distributed on an 'AS IS'
basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See the
License for the specific language governing rights and limitations
under the License.
Version 1.1 (the 'License'); you may not use this file except in
compliance with the License. You may obtain a copy of the License at
http://www.mozilla.org/MPL/
Software distributed under the License is distributed on an 'AS IS'
basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See the
License for the specific language governing rights and limitations
under the License.
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is opted-in to receive Donation Points
Version 4.0.2
- New: It is now possible to support xEdit development with both one time and monthly donations via Ko-Fi, charged directly to a credit card using stripe.com (or via PayPal) in AU$.
- New: A new 'Videos' button has been added in the top right corner of the main form, it opens a YouTube playlist with xEdit specific videos by GamerPoets.
- Bugfix: GitHub issue #634 - [FO4] Unknown Perk Entrypoint 157
- Bugfix: GitHub issue #636 - Adding a script fragment to a Quest's VMAD record doesn't update the fragmentCount field
- Bugfix: (reported on Discord) - xEdit remembers (unwantedly) if the main form was minimized when it was last closes and restores that state
- Bugfix: (reported on Discord) - When the same file is saved twice within the same second, it results in an error while renaming .save files on shutdown
- Bugfix: (reported on Discord) - [FNV] Unused at the end of BMDT is wrongly defined as variable size (should always be 3 bytes)
- Bugfix: (reported on Discord) - Collapsing of record storage (used when adding/removing/sorting masters) can under certain circumstances result in an assert while trying to save the file later
- Bugfix: (reported on Discord) - 'Deep Copy as Override' does not check records in child groups when looking for masters that need to be added to the target
- Bugfix: (reported on Discord) - When using `Insert` key in the View, it is not possible to use Ctrl to flip the 'Focus newly added elements in View' option
- Bugfix: (reported on Discord) - [SSE] DATA in WATR is Unused
- Bugfix: (reported on Discord) - Without theme, the icons in the top right corner have a black background (thanks shad0wshayd3 for the fix)
- Bugfix: (found by developer) - Saving `.esm` or `.esl` files without ESM flag for SSE stripped ONAM instead of writing it as required (the game treats files with these extension always as having ESM)
- Bugfix: (found by developer) - `AddMasters()` can be called with names that are not valid module files
- Bugfix: (found by developer) - The navigation treeview unnecessarily checks nodes of them main game masters for changes
- Bugfix: (found by developer) - [TES5/SSE] Words of Power in SHOU should not be alignable
- Bugfix: (found by developer) - [FO3/FNV] Some strings that are translatable are not flagged as such
- Bugfix: (found by developer) - [FO3/FNV] Sort FLST should be disabled by default
- Bugfix: (found by developer) - Duplicate 'Children of' GRUPs should report a non-fatal error instead of asserting
- New: Collapsed Conditions now display in a easily readable 1 line format. Conditions are collapsed by default.
- New: Option 'Collapse Arrays with Benign Conflict Priority by Default'.
- Note: Manual Cleaning functions are deprecated. Use QuickAutoClean instead.
- New: [Very] Quick Show Conflicts, Quick [Auto] Clean, and Auto Game Link Sub Modes can be activated by filename
- New: Auto Load for Quick [Auto] Clean
- New: Auto Exit
- New: Enderal support
- Updated: Fallout 76 support
- Fixed and extended: Sorting of INFO records
- New: ONAMUpdate Mode
- Reimplemented: .bsa/.ba2 Handling
- New: Expert Options
- New: 'Shrink SpeedButtons in the top right corner of the main form' Option
Version 4.0.1
- Bugfix: #618 - 3.3 and 4.0.0 fail to update records when changing form IDs (breaks auto-renumbering, merging)
- Bugfix: #619 - Assertion failure when running REPLACE MODEL FILE NAME script
- Bugfix: (reported on Discord) - attempted reporting of encoding error might result in endless loop and crash
- Bugfix: (reported on Discord) - back/forward mouse buttons do not work in 64bit
- Bugfix: (reported on Discord) - Legend Form can show up with 0 size under some conditions
- Bugfix: (reported on Discord) - [FNV] TCFU in INFO should be called 'Follow Up'
- Bugfix: (reported on Discord) - [TES5/SSE] 'PlayerKnows' condition does not accept WOOP parameters
- Bugfix: (reported on Discord) - broken `.bsa`/`.ba2` crashes the loading instead of just giving an error message
- Bugfix: (reported on Discord) - Remove ITM should not apply to injected records
- Bugfix: (reported on Discord) - 'Dialog Topic' and 'Worldspace' Groups can be very slow to expand
- Bugfix: (reported on Discord) - Script access to TSearchRec is broken in 64bit
- Bugfix: (found by developer) - the View tab is initially visible without a record having been selected in the navigation treeview
- Bugfix: (found by developer) - main records do not correctly cache that they have already searched for a child group
- Bugfix: (found by developer) - if the focused navigation treeview node is moved outside the current visible nodes, it is not scrolled into view automatically
- Bugfix: (found by developer) - certain scripts with `for` loops or `case` statements might fail with `Integer required` error in 64 bit
- New: A PayPal button has been added for people that prefer to make a one-off donation instead of pledging on Patreon
- New: When a new update is available, the caption of the NexusMods and GitHub buttons will now be bold and underlined
Version 4.0.0
- Fallout 76 support
- UI Themes, Theme awareness for conflict colour, and High-DPI awareness
- ESL support
- Much improved language and codepage support
- Referenced By Caching and Multi-threaded building and loading of Referenced By information (much faster startup after the first time)
- Complete reimplementation of Load Order handling
- New Module selection dialogs
- Completely reworked ModGroups support (with full UI integration for creating and editing them)
- Creating delta patches
- Aligning alignable array elements
- Filter for View Treeview
- Merge into master
- Collapsible Nodes in View tab
- Countless other improvements and bugfixes. A full 'What's New' document is available in the program.
- Fallout 76 support
- UI Themes, Theme awareness for conflict colour, and High-DPI awareness
- ESL support
- Much improved language and codepage support
- Referenced By Caching and Multi-threaded building and loading of Referenced By information (much faster startup after the first time)
- Complete reimplementation of Load Order handling
- New Module selection dialogs
- Completely reworked ModGroups support (with full UI integration for creating and editing them)
- Creating delta patches
- Aligning alignable array elements
- Filter for View Treeview
- Merge into master
- Collapsible Nodes in View tab
- Countless other improvements and bugfixes. A full 'What's New' document is available in the program.
Version 3.2.1
- - [SSE/FO4] Creation Club support (ESL plugins), forced load order for plugins in *.ccc file
- [TE5/SSE] 'Generate as Objects' LODGen option
- [FO3/FNV] LODGen Atlas options
- [FO4] FO4LODGen mode
- Skyrim VR and Fallout4 VR support: rename as TES5VREdit.exe or FO4VREdit.exe, or execute with -tes5vr or -fo4vr parameters
- filtering: if 8-digits hexadecimal FormID number is provided in 'Base Record EditorID contains' field, then FormID will be checked instead
- multiselection in plugins window and similar ones, right click menu options apply to selection only
- 'Reset structure' right click menu in the right view pane to add missing fields if any
- 'Compare selected' right click menu in Referenced By tab when several records selected of the same type
- read (TES5|SSE)MapMarkers.txt and (TES5|SSE)QuestTypes.txt if present to replace game values with custom ones including new values
- improved record definitions
- various bug fixes and optimizations
- new scripts and scripting APIs to work with json, nifs, materials, lod files
- - [SSE/FO4] Creation Club support (ESL plugins), forced load order for plugins in *.ccc file
Version 3.2
- - [SSE] Skyrim Special Edition support
- [SSE] SSELODGen mode
- [FO4] Fallout 4 support
- improved record definitions and error checking
- various bug fixes and optimizations
- new scripts
- - [SSE] Skyrim Special Edition support
- ↑Fallout 4 - Game Engine Speed Tied to Framerate - YouTube
- ↑PSA: Fallout 4 physical disk only has 5GB of data, requires 19GB download : pcgaming
- ↑Fallout 4 Free Updates – High Resolution Texture Pack & PS4 Pro Support
- ↑ 4.04.1AFK Mods - [Fallout 4] - Knowledge Base - Useful INI Settings - last accessed on 2017-11-17
- ↑BethINI at Fallout 4 Nexus - Mods and community - last accessed on 2017-11-17
- ↑Dynamic Performance Tuner and Load Accelerator. - Page 2 - File topics - The Nexus Forums - last accessed on 2019-01-16
- ↑Dynamic Performance Tuner and Load Accelerator. at Fallout 4 Nexus - Mods and community
- ↑ 8.08.1Verified by User:JPulowski on 2017-11-17
- ↑SweetFX – SMAA
- ↑keypad binding..RAGE! - PC - Bethesda Softworks Forums
- ↑Verified by User:Soeb on 2015-12-01
- ↑Keyboard and Gamepad Simultaneously
- ↑PC Gaming Surround Sound Round-up
- ↑http://www.subeimagenes.com/img/screenshot061-1594937.jpg
- ↑ 15.015.115.215.315.415.5Bethesda Softworks Releases Blog Post on Localisation, Specs, and Release Date of Fallout 4
- ↑Fallout 4 Hunter/Hunted CRASH FIX
- ↑ 17.017.1Verified by User:Tmplt on 2015-11-16
- ↑Cambridge police station glitch :: Fallout 4 General Discussions
- ↑View topic - Fallout 4 | WSGF
- ↑No 21:9 resolution? :: Fallout 4 General Discussions
- ↑View topic - Fallout 4 | WSGF
- ↑Fallout 4 Widescreen lighting problem
- ↑https://www.reddit.com/r/fo4/comments/3s4xxy/no_audio_on_fallout_4_anyone_else_with_the_same/cwu3rds
- ↑Borderless Window Mode Screen Tear Fix : fo4
- ↑Verified by User:Blackbird on 2018-01-23
- Loading screens are indeed tied to frame rate so this helps a lot when the game is on SSD
- ↑AllIntensivePorpoise comments on Pipboy App Connection - No Devices Found
- ↑Havok's Blog Post: Congratulates all of the Award-Nominated Developers at E3 2015; Many Top Titles Utilizing Havok Tech, Congratulations to Fallout 4 and Many Others
- ↑Fallout 4 beta patch adds Nvidia FLEX based particle debris effects | PhysXInfo.com
Where are the save games stored? I want to create a copy of them but I cannot find where they're stored!
Where do I need to look to find my save files?
kalinakalina62.3k131131 gold badges399399 silver badges586586 bronze badges
2 Answers
On the PC version of the game, save games are stored in My Documents > My Games > Fallout4 > Saves. (
kalinakalina'%userprofile%DocumentsMy GamesFallout4Saves'
)62.3k131131 gold badges399399 silver badges586586 bronze badges
My PC has the save location at:
Where
$OSDRIVE
is the drive letter of my operating system (windows 7), and $USER
is the name of the logged in user.example:
Colin DColin DC:Usersuser1234DocumentsMy GamesFallout4Saves
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protected by Community♦Nov 14 '15 at 14:46
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